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01 JAN 2025 · 06:00
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THREAT
PEACETIME
Nuclear exchange seen from orbit, cities burning across the night side of Earth
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Orbit 420 km
33.50°N 12.00°E
Nations on the map
251 · Provinces 4,232

Real-time grand strategy · The real Earth · From 2025

Primacy

1 January 2025, your first day in office. Lead any nation on the real Earth. Every decision travels: a tax becomes a protest, a pipeline becomes a bargaining chip, a missile test becomes a sanction.

BEGIN BRIEFING
File 01 / 12
The planet
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FILE 01 / THE PLANET

The real world, and it is beautiful

This is not a board with countries painted on it. It is the Earth. Every coastline, mountain range and river is where it really is. The oil is where the oil really is, the ports are where the ports really are, and every front is fought over for a reason.

  • 4,232 real provinces and 251 countries and territories on one seamless globe
  • Tens of thousands of real cities and towns, each with its own people
  • Mines, oil fields, farms, ports and power plants on their real-world sites
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Climate
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FILE 02 / CLIMATE

Weather that changes everything

Snow falls on the Alps and stays. Fog rolls into the valleys at dawn and lifts by noon. Lakes freeze in January. Autumn rain turns the steppe to mud. None of it is just for show.

  • Deep snow and mud slow armies to a crawl
  • Fog blinds an attack, shortens artillery range and hides armies from the air
  • Storms change what farms and outdoor industry produce that week
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Ground war
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FILE 03 / GROUND WAR

Frontlines that move

There are no tiles to capture. The front is a living line drawn across the real map, and it moves with every hour of war. Break through, and the line bulges, tears and races toward the capital. Stall, and it digs in for a winter of trench war.

  • The war in Ukraine starts on its real front line of 31 December 2024, with both armies in place
  • Encirclements, sieges and artillery that hits real targets
  • Regulars, then reservists, then general mobilisation
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Strategic forces
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FILE 04 / STRATEGIC FORCES

Nuclear war, fully simulated

From a 10-kiloton tactical warhead to a 100-megaton city-killer, every weapon works from its real yield. Buildings fall ring by ring, the mushroom cloud bends with the winds, and a ground burst throws fallout far downwind. Then the world answers.

  • Blast, heat and deaths worked out for every town in reach
  • Silos, submarines and bombers, and missile defence that may or may not stop them
  • Rivals cross the line only at their real red lines, and they answer in kind
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Infrastructure
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FILE 05 / INFRASTRUCTURE

Progress you can see

When your country moves forward, you see it on the map. Cranes rise over a city and a new tower appears. Upgrade a railway from branch line to high-speed and watch the new track arrive while the trains keep running. At night, the lights spread.

  • Cities grow through six levels, from informal towns to sci-fi skylines
  • Train generations from electric to maglev and beyond
  • Every new site your economy builds stands on the map
The world in numbers

Nothing invented to fill a gap.

0nations and territories
0real provinces
0real cities and towns
0real weapon types
0technologies in 12 fields
0weapon development steps
0kinds of crisis
0largest warhead
Expansion · From a street corner to the Milky Way

Primacy plays Earth orbit and the Moon. High Ground opens the rest of the Solar System: probes to every world, crews on Mars and Titan, fusion ships, cruisers that hunt rogue asteroids, and the Hammer.

Every world

Orbiters, landers and sample returns to 23 more bodies, on real orbits and real launch windows.

Crews beyond the Moon

Mars landing, outpost, settlement. A station in the clouds of Venus. A crewed landing on Titan.

Guarding the planet

Interceptor cruisers and forward hubs in Mars orbit and the asteroid belt meet a rock far out.

The Hammer

Capture an asteroid and steer it. 300 metres erases a region. 1 kilometre, a country. The world sees it coming for months.

Mods and the Steam Workshop

Rewrite history. Or write a new one.

Mods are plain folders of tables and text files, so you can make one in a spreadsheet. Nothing to install, nothing to compile. Subscribe on the Workshop and it is there in your next game; finish your own and publish it without leaving the game.

  • Rename countries, create new ones and decide who owns which provinces on day one
  • Rename, add or remove cities, and change any country's starting figures
  • Write new events and policies, or your own scenarios with their own wars and front lines
  • Add rules with Lua scripts; translate the whole game, with fonts beyond Latin
example-mod● Running · 0 problems
1 January 2025 · 06:00

The world will not wait for you. Take your seat.